Simulation Game: A Reflective Report Essay


Reflective report
Based on the simulation game, please complete a reflective report with the following template to present your understandings on the game and the issues happened in supply chain.
1. Introduction
2. What are the most interesting issues you observed during the simulation game?
3. What will I (my team) do the same or differently next time?
4. What have I learned from this simulation game?
5. Conclusion


1. Introduction

E logistics stands for the use of internet facility along with latest software’s and computer devices to support the logistics process which involves movement of goods from one point of origin to another. This way e logistics has proved to be a big support in the present day supply chain management process due to the diversification of the business beyond international boundaries and remote areas.

2. Issues observed during the simulation game:

The most interesting issues that I observed in the simulation game were as follows.

The placed orders:

The orders placed on per week basis showed consistent change which states that the wholesaler’s changes their order scale as per the retailer demand. Thus I understood that in business there is nothing like placing of same order every week. The order placement changes and the production system has to become efficient enough to deal with these changes in orders. Also I observed the order placement could even decline so much that puts pressure on the minimum output that is required by the companies to meet their daily expenditures.

Net inventory:

The inventory level varies as per the e logistics applications. I observed that the companies do not make complete logistics of all their output but keep some part of the non-demanded output in inventory. This way the regular production scale is not disturbed during the earlier discussed changes in placed orders. Therefore the inventory level changes with the placement of order. That is rises when the orders placed are lesser and falls when the order placed are more. Thus an attempt is made through inventories to meet the unforeseen demands of the customers and keeping stock of production without affecting the production system.


I observed that the balance in the first few weeks went to negative as much as -124 due to decline in placed orders but with the change rise in them later on brought the balance back to the positive levels. This shows that the balance in business tends to change. This completely changes my earlier notions that the business is always earning positively throughout the year. The game proves that the ups and downs are part of business and if handled efficiently will give positive outcome.

Supply Chain results:

I found out that in the supply chain results the distributor was the one with the maximum number of transactions related to e logistics than the producer himself. This was so because the distributor further distributes the goods through its various channels to the wholesalers at different places. Later these wholesalers would sell the stock to retailers for final consumption. Therefore out of the total supply chain of $ 1594, the maximum supply chain results was recorded for distributor at $716 followed by wholesaler at $424, while the producer had only supply chain of $322. I think this shows the efficiency of the producer to move goods out of the premises so that it gets delivered to the related parties before getting depreciated, affected through environment and even obsolete.

3. What will I (my team) do the same or differently next time?

I will do the same next time as I think this is the best way of doing business when the producer uses logistics techniques to track down order and deliver goods on time. However I would like to add assistance for wholesaler so that they can be introduced with the schemes and discounts and could there take the benefit by ordering in bulk to the distributor about the goods and services. This way I will bring an appreciation in sales and decrease burden on the distributor in the supply chain.

4. What have I learned from this simulation game?

I learnt from the simulation game that producer, distributor, wholesaler and retailer are all connected through e logistics methods can efficiently achieve effectiveness in business. The simulation game shows the e logistics methods usage and the factors that gets affected. This learning outcome from simulation game can be displayed as follows.

1. The weeks get consumed in the delivery of goods to the distributor, wholesaler and retailer. Hence the products we see in the market have started their journey weeks earlier to reach the present destination.

2. Stock levels may rise or fall as per the rise or fall in the order placed.

3. Income and expenses can be calculated on week basis so that the latest data input can be achieved that further could help in decision making.

4. Net revenue on week basis can also be calculated to know the present status of the business.

To understand the above evaluation an example can be stated. In 29 Week the balance of supply chain was 816 and net revenue was at +$13 that changed till 36 week with the balance of supply chain coming up to $1041 and net revenue at +$59. The stock of the company in 29 Week was 9 with no incoming order. This data changed to the stock or inventory level at 36 Week to 16 and outgoing order were 7. The balance was $153. Also the incoming order was 8. This shows that the consistent change in the inventory level, net income and expenditure are part of the regular business process which needs to be supported with the e logistics methods so that the orders placed are met on time.

5. Conclusion

In the end, e logistics helps in supporting the movement of goods and services so that the required amount of goods could flow easily from one point of origin to the required destination so that the order placed can be delivered well on time. Also the estimation of cost inputs and revenue earned can be estimated at regular intervals so that the business outcome in the form of profit or loss can be easily calculated at different times.


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